For today’s collection, we are presenting a useful and handy assortment of 15 fresh 3D tutorials for you. This list of tutorials covers all levels of 3D modeling and rendering. Thus, this post will be equally helpful for the beginners as well as for the professionals. We hope that you will like this collection. Enjoy!
Create a sci-fi car in 3ds Max
Concept design workflow
In this tutorial I’m going to break down some of the techniques I use to create “key frame” concepts, theses can be required at multiple points in a project – to pitch the project, to help out the story, layout, staging, and lighting etc. As the project advances, rough 3D assets become available so I can jump in and use dirty 2D tricks to make it look all finished and glossy!
Create appealing 3D illustrations
Creating ‘Cloned to be different’
Making of Post-Apocalyptic Pirate captain
In this tutorial I’ll cover the process of making my last character in the piece Post-Apocalyptic Pirate Captain. I’ll talk about sculpting techniques for high res models, low poly topology, baking maps and painting PBR materials in Substance Painter and 3d-Coat, as well as doing a real-time render in Marmoset Toolbag.
How to Make a 3D Model of Your Head Using Blender and a RealSense Camera
In this tutorial, I’d like to explain how to do the converse, by 3D-scanning yourself then adding that scan to the virtual world.
Creating Hulk Using Maya and ZBrush
Modelling & Rendering Famous Danbo Character
Modeling & Rigging a Cartoon Parrot In Maya
How to Create an ‘Angry Birds Go’ Scene in Cinema 4D
In this, the first tutorial in the series, I’ll show you how to model the Angry Birds character, Red.
Mythical Character Creation in Modo
In our first series for Modo with a focus on character creation, 3D artist Thomasz Lechociński will take you through the entire process of creating a detailed stylized character as you learn to model, UV Map, texture, pose and render Hern, the mythical forest god from Celtic legend.
Build a Modular Based Rig with Maya and ZBrush
In this three parts series you’ll learn how to build an advanced, modular based rig in Maya. The final rig will contain several models, with the option to change between different texture sets and mesh density levels on the fly.
Learn to create realistic shaders
In the next three installments of this tutorial we’ll be creating complex materials and shaders for a control panel full of buttons, switches, levers, knobs and any other sort of machinery-related object.
A step-by-step guide to modeling the base mesh of a low-poly game character
Character Creation in 3ds Max